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"We don't make games, we make worlds!"

What The Reviewers Say

AusGameDev: We've been getting some great reviews as well. From now on we'll post them here.

Duck And Cover Website
Maximous, 20 Sep 2004
Omega Syndrome (ver. 1.92)

I just finished Omega Syndrome. If you are looking for a turned-based, isometric view, near future setting game then Omega Syndrome will fill that dent of a craving to play a non-fantasy RPG game.

Character creation starts with adjusting strength, perception, endurance, intelligence, agility, and luck. You can Tag four skills: guns, laser weapons, melee, throwing weapons. Not only can you target the bad guys, you can be poisoned, radiated, and receive damage to left and right arms and legs. Your armor class improves when you buy leather jackets or opt for Kevlar armor. The higher you level or improve your specific skills, the higher your critical chance to hit. You can also equip yourself with gas masks, drink health or poison concoctions to become resistant/repair health, poison, radiation, gas inhalation, gas contact and electrified damage. Melee weapons include a bat, crowbar and of course fists. Projectile weapons include a 9mm (WP, FMJ) handgun, 7.62 rifle, crossbow, and laser pistol.

I was able to recruit four other NPCs. Turn-based combat is similar to Jagged Alliance where each player takes their turn attacking. All members of the party have the ability for targeting eyes head, torso, either right or left arm/legs, and groan. A hit to the eyes can cause enemy blindness, henceforth, the enemy fire wildly, unable to target you again. The 800 by 600 graphics fall between Jagged Alliance 1 and Fallout. There is only a single interface for both exploring and combat, yet it contains all necessary information. Trading in stores or with people you meet is also possible and necessary to complete your objectives. Money and ammo are scarce so use melee weapons to begin with; you can always heal your team, merely by resting between battles.

One feature of interest was how the story is pushed with story frames. Cut-away screens show dialog, where you have the ability to choose dialog. For the most part, dialog is sparse and somewhat linear, including the six quests I accepted.

What not to expect from Omega Syndrome. Clearly Omega Syndrome has been in the works for a while and goes through revisions as the coder(s) finds time to add features or clean up the rough edges. Replay ability is somewhat limited. A single map is easily explored and the final mission completed in roughly 8-12 hours. In addition, though your characters can equip for gloves, helmets, boots, and rings, these items were not found in the game; so it is expected that latter revisions will contain these items. Omega Syndrome is a very satisfying game to play. If you are looking for a non-fantasy RPG, then Omega Syndrome really fills that desire of being able to play something new.

This is a very old review and there have been many additions since its publication date. Check out the demo to see what's new!

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Computer Active Magazine
Rob Hughes, 08 Sep 2005    Rating: 4 out of 5

You take on the role of Max Power, a secret agent who has just been transferred to a secret facility for extraterrestrial research and cover-up. It's your job to unravel the mystery behind the Omega syndrome.

The best part of Omega Syndrome is the character development. Although it uses the traditional method of gaining experience points for completing tasks and then exchanging them to improve stats, this has a few extra touches.

As well as the basic stats like strength, intelligence and agility, you can opt to spend your points on learning and mastering new skills like first aid or lock picking.

This not only gives the game a realm of playability outside combat, but means you can raise your party the way you want. You could opt for one combatant, one healer and one thief or you could raise an army of hybrids.

This skill system adds a lot more strategy to the game and is a welcome change from most RPGs in which stats are boosted and skills learnt automatically.

Omega Syndrome's weakness is its combat system. The battles are slow, the interface is confusing and even early on in the game the NPCs seem a bit too powerful.

An innovative idea, recommended for advanced role-players only

Rob didn't realise you can change between turn-based combat and real-time combat by pressing the 'w' key. I think he would have enjoyed the real time combat more. Also he didn't know about the difficulty slider in the Preferences Panel (the default setting is Easy). I'll have to work on making the combat interfaces easier to understand.

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The Omega Syndrome recently made Editor's Pick At Download.com. Here's what they had to say:
Agent Max Power is on the case in this retro-themed adventure featuring secret government organizations and an invasion of alien reptiles. Excellent turn-based combat should hook fans of classic RPGs.